Tactical Decision Game #96-9 Solution A
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Tactical Decision Game Solution #96-9 A September 1996

Flank Guard, Part III

by Maj John F. Schmitt, USMCR


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Company Commander's Frag Order

"Company: The intent is now to draw the enemy north through Checkpoint 35.

"Mortars: Displace now north of the hardtop and lay on a target at your current position.

"1st Platoon: Your job is now to lead the enemy by the nose toward 35. Stay away from his main guns, but don't lose contact. You're the main effort; I'll be with you.

"2d Platoon: 1st Platoon will be delaying north with enemy tanks in pursuit. I want you in position to engage with your LAV-AT, but I don't want you cut off.

"3d Platoon: Keep the pressure on. You must protect our west flank as we delay north. I want 2d Platoon to be able to withdraw north toward your current position."


Explanation

We have managed to turn the enemy around so that he is no longer advancing on our main body. My object is to continue to lead the enemy along until the main body can send reinforcements, at which point I will try to become a fixing force. One of the fundamentals of security operations is to orient on the main body, which is normally interpreted as staying between the main body and the enemy. This is not a bad principle, but in this case it was impossible because the enemy was already past us when we discovered him. But by striking him in the flank with a force of unknown size and type we compelled him to turn and deal with us. That's the good news.

The bad news is that I've only got one LAV-AT left, which means I have severely limited ability to do much damage to the enemy's tanks. My goal is to get a sequence of enough good TOW shots to keep the enemy armor from getting too aggressive. I have two main concernsÑfirst, the problem of how to lead the enemy by the nose without getting hurt (which I will supervise myself) and, second, getting good TOW shots with 2d Platoon without risking having that unit cut off.


For more detailed information on the structure of Marine Corps units, Marine Corps equipment, and symbols used in Tactical Decision Game sketches, see Marine Corps Gazette, October 1994, pp. 53-56 and the modification reported in the January, 1995, edition on page 5.