Tactical Decision Game #95-9
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Tactical Decision Game #95-9 September 1995

Stuck in a Ditch

by 1stLt Jeffrey R. Eberwein, USMC


View a map of the situation

Situation:

You are the commander of a supply convoy of eight 5-ton trucks working in direct support of 3d Battalion, 10th Marines. The first and last vehicles have ring-mounted .50 caliber machine-guns. The second and seventh are equipped with vehicle-recovery winches. Your current task is to resupply Battery K with ammunition. You are convoying south on a narrow, unimproved road which is just now trafficable after 2 days of torrential rains. The rain has hampered resupply operations, but it has not decreased the tempo of combat. The infantry is slugging it out in close combat, and the battery is in desperate need of 155mm ammunition to support them. The stretch of road you are on runs about 20 meters east of dense woods. Between the road and woods is a low drainage ditch now full of muddy water. The ditch is about 7 feet below the road surface, at the bottom of a sharp drop. Under the slippery conditions, this is a significant concern for you, and you have issued instructions to the drivers to take special care. To the east at a distance of about 300 meters is another stretch of thick woodland. Between the road and this treeline is a marsh, impassable to vehicles. You are about 20 miles from your release point, the battalion command post (CP), and about 5 miles from the battery position. Your security element, consisting of a five-man team equipped with four M16s and a SAW, is on the fifth truck. The ammo is contained on the third, fourth, and sixth vehicles - two 2,300 pound-pallets on each truck. Miscellaneous resupply - sandbags, wire, rations, etc. - is carried on the other vehicles.

From your position in the lead vehicle, you spot in the side-view mirror a commotion behind you. The third vehicle in the convoy, one of the ammo trucks, has skidded over the embankment and slammed into the ditch - fortunately it has not turned over. You halt the convoy and scramble down the ditch to check on the situation, muttering angrily to yourself: "I told them to be careful." The assistant driver is shaken, but otherwise fine. The driver is another matter; the driver's side window is smashed, and the driver is slumped forward with a bullet wound in the neck. The corpsman is already working on him. Your staff sergeant arrives from the rear of the column. "What do you think, staff sergeant?", you ask. He takes one look at Number 3, shakes his head and says, "It'll take us forever - or longer - to get this thing winched out without a retriever. We might just have to helo-lift it out." Just then you hear a rifle shot, a bullet rips through the tarp of Number 4. What do you do now lieutenant?

Requirements:

In a time limit of 5 minutes, decide what you will do by issuing instructions to the appropriate subordinates and making any reports/requests. Then provide a sketch of your actions and a brief rationale.
This TDG was developed as part of Truck Company, 2d Marine Division's officer and SNCO professional military education program. According to the commanding officer, Capt N.A. Springer, the intent was "to produce a TDG that was focused on combat service support, and to instill in theses officers and SNCO's the importance of being tactically aware and proficient, despite what one's MOS might be." Truck company uses TDGs as a regular part of its PME program. The Gazette thanks Truck company for sharing the game with us.

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For more detailed information on the structure of Marine Corps units, Marine Corps equipment, and symbols used in Tactical Decision Game sketches, see Marine Corps Gazette, October 1994, pp. 53-56 and the modification reported in the January, 1995, edition on page 5.